First person Shooter

April 10, 2006 at 1:31 am (Uncategorized)

The video was about a game called counter strike. It is a game of skill and strategy and it is very popular among teenagers. It is so popular that some teenagers play it too often and are addicted to it. They drop out of school and some parent’s think that the game teaches their children violence. Study shows that if a teenager is on the internet he or she will play at least 17 hours a week. The boy in the video, Griffin, dropped out of school and even in family life because he was playing too much. His parents even tried to take away his computer but he just stayed at a friend’s place or out in an internet café to play. Sometimes he doesn’t even come home and his parents get very worried. His father asks his sons parents if they were having the same problem and most of them had worst problems. One of the parents said that her son threw a coffee table across the room and grabbed her hand as though he wanted her dead because she tried to stop him playing.

 

To try and give the boys some unique perspective about life, Griffin’s father drives them all to Washington DC for a counter Strike tournament, which was a 17 hour drive. On the way the father tries to make them see that there is more to life than games. At the tournament the boys challenge other groups, called clans, to matches and keep going until there is an overall winner. At the end, the boys parent s realise that there is more to this game than they thought. The game gives the boys new indentities.

 

E3 is a games and electronic fare. Many people go to see and test out new games and gadgets. Although the products are mainly aimed at children, only over 18 year olds are allowed entry. Parents blame violent game for teaching their children to murder, but study shows that kids who ply games are more co-ordinated and do more better academically than kids who don’t.

 

Mybe unfinished 

 

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problem 8

March 29, 2006 at 4:34 am (Uncategorized)

i am having real trouble with this one.i have followed the hints on the sheet but it is just not working. i've tried other ways that people have done and it still won't work. i even read and followed Pikmiks blog but it still wouldn't work. can someone help me with this. URGENT!!!!!!!!!!!!!

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problem 7

March 24, 2006 at 3:47 am (game maker)

problem 7) Make a timer which counts up or down how much time is left to play.

i had some trouble with this one but i decided to follow the hints on the sheet and some help from a friend and i did it. this is how i did it:

1. go to add object. you don’t need a sprite.

2. name it timer.

3. in object properties add event: create.

4. in the control tab drag in: set the value of a variable into actions.

5. type in variable: mytime and the value to what you want.

6. in the main 2 tab drag: set an alarm clock into actions.

7. in number of steps: 30 and in alarm no. put 0.

8. add event alarm.

9. in the control tab drag in: set the value of a variable into actions.

10. type in variable: mytime and the value to -1 this time.
11. in the main 2 tab drag: set an alarm clock into actions.

12. in number of steps: 30 and in alarm no. put 0.

13. add event draw.

14. in draw tab drag in: draw a text into actions.

15. in the text type in: ‘time=’ +string(mytime).

16. go to your room and get the co ordinates of the positon you want the time to be at.

17. type it into the x and y values for the text.

18. put the object into your room and your done.

it seems pretty long but it’s not. these are the step by step instructions to help your. you cannot go wrong. the hints were very helpful if only i read them first. i had some help from max powers blog as well.

p7.jpg

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problem 7

March 22, 2006 at 4:34 am (game maker)

so far i haven’t been able to do this problem. i can’t figure out what to do to get the timer to work. even the hints on this problem seems to be in some sort of code that i can’t decipher. it’s too confusing. can anyone help me on this. i need this. please leave a comment to help me. it will be much appreciated. thanks!!!!!!!!!!

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problem 6

March 22, 2006 at 4:21 am (game maker)

problem 6) A ball goes through a goal and the score goes up by one…the score does not go up if the ball misses the goal.

this one was pretty tough for me. i had some help from blog fly2dasky.

  1. In the ball object properties add event: step
  2. In the step event:

Drag into actions: it an expression is true, then type in y is less than 0

In the control tab, drag in start of a block.

In the score tab drag in set score and set it relative to 1.

In the main 1 tab drag in destroy instance and press ok.

Then drag in create instance and type in the values of the position of your ball That you will find by moving the mouse to the ball in your room.

Then in the control tab again drag in end of a block.

You’re almost done. There are a couple of steps to go.

  1. Add event key press: up
  2. In the move tab drag in set direction and speed of motion.
  3. Type in 45+random(90) and type in your prefers speed.
  4. Add event: other/outside room.
  5. Drag start moving in direction and click the middle square.
  6. The drag in jump to start position.
  7. Click ok and your done.

Untitled-2 copy.jpg

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yadot si eht tsom gnirob yad ni TI reve. ti si os gnirob

March 21, 2006 at 12:23 am (Off Topic)

can u figure this out? if u can, u r smart…

Bichyu figured it out! Can u?

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problem 6B

March 21, 2006 at 12:01 am (game maker)

This blog will show you how to make the balls go fast and accurate in the goals. i’ll only show you how to do the one that shoots up because if i do all of them it will take forever.
the first step is to create a room and a ball sprite. place the ball somewhere in the middle of the room and follow these steps.

  1. In the ball object properties add event: step
  2. In the step event:

Drag into actions: it an expression is true, then type in y is less than 0

In the control tab, drag in start of a block.

In the score tab drag in set score and set it relative to 1.

In the main 1 tab drag in destroy instance and press ok.

Then drag in create instance and type in the values of the position of your ball That you will find by moving the mouse to the ball in your room.

Then in the control tab again drag in end of a block.

You’re almost done. There are a couple of steps to go.

  1. Add event key press: up
  2. In the move tab drag in set direction and speed of motion.
  3. Type in 60+random(60) and type in your prefers speed.
  4. Add event: other/outside room.
  5. Drag start moving in direction and click the middle square.
  6. The drag in jump to start position.
  7. Click ok and your done.

You’re finally done. I’ll leave the others to you to figure out because it will take forever and I can’t be stuffed doing it in case they go missing when I publish it.

this was a problem that was easy enough to do. i followed the sheet that the teacher gave us and it was easy. i didn’t have help from anyone.

p6e copy1.jpg

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again!!

March 20, 2006 at 11:24 pm (Off Topic)

as you can see, down below, the problem i had encountered before had again resurfaced. most of the blogging i did yesterday dissapeared. it was so hard to write up and it just dissapeared. i hope this one doesn’t so you can read it.

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complete soccer ball challenge guide

March 20, 2006 at 12:27 am (Uncategorized)

this blog will show you how to make the balls go fast and accurate in the goals. i’ll only show you how to do the one that shoots up because if i do all of them it will take forever.
the first step is to create a room and a ball sprite. place the ball somewhere in the middle of the room and follow these steps.

1. in the ball object properties, add event:step.

2. in the Step Event:
drag into actions;if expression is true, the typr in y

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soccer ball challenge

March 20, 2006 at 12:07 am (Uncategorized)

Mr. Kerr gave out extensions on the soccer ball challenge for problem number 6. we had to make the ball go fast and accurate into the goals and a sloppy one. we had to make goals in different directions. it was a bit tricky but i got the hang of it and it was pretty easy. i will show you how to complete this in the next blog.

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